Mechanics

How do you choose which game mechanics to apply to a non-game system?

How do you choose which game mechanics to apply to a non-game system?
  1. Why do you need to be careful about which game mechanics you use in a gamification project?
  2. What are the key mechanics of a game?
  3. What game mechanics that replaces a regular player?

Why do you need to be careful about which game mechanics you use in a gamification project?

Since the primary purpose of gamification is to achieve desired outcomes through a designated pathway, game mechanics should be simple and straightforward. You don't want to complicate matters with point systems that are hard to comprehend or leaderboards that involve a complex set of rules and criteria.

What are the key mechanics of a game?

There are 4 elements of game mechanics: quantity, spatial, state, and action. The following chart defines each of them and provides some examples of each. After the chart is an application of the framework using 2D Mario games. Any given mechanic can (and most likely will) be made up of more than one element.

What game mechanics that replaces a regular player?

In team sports, substitution (or interchange) is replacing one player with another during a match. Substitute players that are not in the starting lineup (also known as bench players, backups, interchange, or reserves) reside on the bench and are available to substitute for a starter.

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