To qualify as a dark pattern (1) the intent to persuade must be necessary, (2) the resulting user action is not in the user's best interest and is in the interest of the persuader, and (3) the methods employed are deceptive and covert.
- What is a dark pattern?
- What is a dark pattern in what ways are they Deceptive?
- What is an example of a dark pattern?
- What is the difference between dark patterns and anti patterns?
What is a dark pattern?
Dark patterns are design elements that deliberately obscure, mislead, coerce and/or deceive website visitors into making unintended and possibly harmful choices. Dark patterns can be found in many kinds of sites and are used by several kinds of organizations.
What is a dark pattern in what ways are they Deceptive?
A dark pattern (also known as a "deceptive design pattern") is "a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills".
What is an example of a dark pattern?
What is an example of a dark pattern? Bait and switch, disguised ads, forced continuity, hidden costs, friend spam, price comparison prevention, and misdirection are the common dark UX examples.
What is the difference between dark patterns and anti patterns?
Based on this definition, a 'dark' pattern is really just a design pattern used to achieve a design based on unethical intent, and an 'anti-pattern' is really just a design pattern used to solve a problem that it is not designed to.