Anti-patterns are approaches in UX design that are less than optimal for the user. A dark pattern is a term used in user experience that presents the user a carefully designed interface to trick them into doing things they might not otherwise do.
- What is the difference between a pattern and an anti-pattern?
- What is a dark pattern?
- What does anti-pattern mean?
- What are some examples of dark patterns?
What is the difference between a pattern and an anti-pattern?
A pattern is an idea of how to solve a problem of some class. An anti-pattern is an idea of how not to solve it because implementing that idea would result in bad design. An example: a "pattern" would be to use a function for code reuse, an "anti-pattern" would be to use copy-paste for the same.
What is a dark pattern?
Dark patterns are design elements that deliberately obscure, mislead, coerce and/or deceive website visitors into making unintended and possibly harmful choices. Dark patterns can be found in many kinds of sites and are used by several kinds of organizations.
What does anti-pattern mean?
Wikipedia defines the term “Anti-pattern” as follows: “An anti-pattern is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive.”
What are some examples of dark patterns?
What is an example of a dark pattern? Bait and switch, disguised ads, forced continuity, hidden costs, friend spam, price comparison prevention, and misdirection are the common dark UX examples.